编辑

变换

参考

菜单

节点 ‣ 移动, 旋转, 缩放

快捷键

G, R, S

Move a single node by clicking and dragging it around. A node can be clicked almost anywhere to start dragging. Multiple nodes can be moved after pressing G.

通常 , 建议在视图内排列节点 , 以便数据从左到右、从上到下流动。

A node can be resized by dragging the edges on the left or right side.

连接接口

交互式

LMB-click on a socket and drag. You will see a line coming out of it: This is called a link. Keep dragging and connect the link to an input socket of another node, then release the LMB. While multiple links can route out of an output socket, only a single link can be attached to an input socket.

要重新定位节点的输出链接,而不是添加新链接,按住 Ctrl 在输出接口拖放 。这适用于单个以及多个输出链接。

没有连接的节点可以插入到连接线上。只需将该节点移动到连接线上并在连接线变为橙色时释放。

断开接口

交互式

Drag the link from an input socket and let it go keeping it unconnected.

复制操作

参考

菜单

节点 ‣ 复制

快捷键

Shift-D

Click LMB or RMB on the desired node, press Shift-D and move the mouse away to see the duplicate of the selected node appearing under the mouse pointer.

Note

当你复制一个节点时,新的节点将被 精确 定位在被复制的节点上。如果你把它留在那里(而且这样做很容易),你可能 容易知道那里有 两个 节点! 如果有疑问,抓住一个节点并稍微移动一下,看看下面是否有东西隐藏。

复制/粘贴

参考

菜单

节点 ‣ 粘贴

快捷键

Ctrl-C, Ctrl-V

复制的不仅是选中的节点,节点之间的连线也将被复制到剪贴板上。

Note

被粘贴的节点将被放置到与复制时 相同 的位置。直接复制(Duplicate Shift-D)也要注意这一点。

删除

删除 X, Delete

删除选定的节点。

通过重新连接删除 Ctrl-X

Delete the node(s) without losing the connections.

屏蔽

参考

菜单

节点 ‣ 禁用/启用节点

快捷键

M

Muting a node removes the contribution of the node to the node tree, and makes all links pass through that node without change. Links will appear red as an indicator of passing through the muted node.

Tip

Individual node links can be muted with 切断连接.

显示/隐藏

Hide H

Collapses the node so only the node header is visible. This can also be toggled by clicking the triangle at the top left of the node header.

切换节点预览 Shift-H

当节点操作确认后,在节点上显示/隐藏一个预览区块。可以点击节点标题上的材质球图标切换。

显示 / 隐藏节点插口 Ctrl-H

当节点未连接时,折叠/展开全部输入和输入插口。

切换节点选项

显示/隐藏全部节点属性。

折叠并隐藏未使用的节点插口

同时应用 切换隐藏节点接口隐藏 操作。

Note

These operators are only used in the Compositor.

读取渲染层 Ctrl-R

Reads all the current scene's render layers from cache, as needed. This can be used to save RAM while rendering because the render layers do not have to be saved in RAM. And also for recovering some information from a failed render. For this to work, Cache Result must be enabled.