反射平面
These special types of Probe object are suited to smooth planar surfaces. They basically capture the whole scene with a flipped camera.
Using reflection planes is really heavy on the render time because the scene needs to be rendered as many times as there is Reflection Planes in the view.
Unless Screen Space Reflection is enabled, Reflection Planes only work on specular surfaces that have their roughness around 0.
If Screen Space Reflection is enabled, Reflection Planes will serve as support buffers. This accelerates the tracing process and completes the missing data from the view space. This also make reflection more correct for the affected surfaces that have medium roughness and disturbed normals (i.e. normal maps).
Note
Subsurface Scattering, Screen Space Reflections and Volumetrics are not supported inside Reflection Plane's reflection.
放置
If Backface Culling is not enabled, snapping the Reflection Plane to the planar surface will effectively capture the underside of the surface.
You can manually move the Reflection Plane above the surface enough for it to not appear in the capture. Alternatively you can put a floor object inside a collection and use this collection as a Visibility Collection (inverted) inside the Reflection Plane's probe settings.
参考
- 面板:
- 距离
A probe object only influences the lighting of nearby surfaces. This influence zone is defined by the Distance parameter and object scaling. The influence distance varies is a bit, depending on the probe type.
For Reflection Planes the influence distance is the distance from the plane. Only surfaces whose normals are aligned with the Reflection Plane will receive the captured reflection.
- 衰减
Percentage of the influence distance during which the influence of a probe fades linearly. Also defines how much shading normals needs to be aligned with the plane to receive reflections.
- 钳制偏移
Define how much below the plane the near clip is when capturing the scene. Increasing this can fix reflection contact problems.
- 可见性集合
In some cases, it is useful to limit which objects appear in the light probe's captured lighting. For instance, an object that is too close to a capture point might be better excluded. This is what the visibility collection does. Only objects that are in this collection will be visible when this probe will capture the scene.
There is also an option to invert this behavior and effectively hide the objects inside this collection.
Note
This is only a filtering option. That means that if an object is not visible at render time it won't be visible during the probe render.
Note
Due to a limitation, dupli-objects cannot be hidden by using this option.
视图显示
参考
- 面板:
- 影响
在3D视口显示影响边界。
- 箭头大小
指示反射平面法向的箭头大小。
- 显示预览平面
将捕获的反射图像显示在3D视口中的全反射平面上。