Blender 3.0 Manual
起步入門
使用者介面
編輯器
Scenes & Objects
建模
Sculpting & Painting
Grease Pencil
Animation & Rigging
介紹
Keyframes
Armatures
介紹
Bones
介紹
Structure
Tools
Selecting
Editing
介紹
Transform
Bone Roll
Extrude
Duplicate
Fill Between Joints
Split
Separate Bones
Subdivide
Switch Direction
Symmetrize
Naming
Change Layers
Parenting
屬性
Delete
屬性
屬性
Structure
Skinning
Posing
晶格
Constraints
Actions
Drivers
Markers
Shape Keys
Motion Paths
物理
Rendering
合成
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
附加元件
進階
障礙排除
Glossary
Contribute Documentation
Blender 3.0 Manual
»
Animation & Rigging
»
Armatures
»
Bones
»
Editing
Editing
介紹
Add Menu
Locking Bones
Transform
Scale Radius
Scale Envelope Distance
Align Bones
Bone Roll
Recalculate Roll
Set Roll
Extrude
Mouse Clicks
Duplicate
Fill Between Joints
Split
Separate Bones
Subdivide
Switch Direction
Symmetrize
Naming
Naming Conventions
Auto-Name
Flip Names
Change Layers
Change Armature Layers
Change Bone Layers
Parenting
屬性
Delete
Bones
Dissolve
3.0
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