Blender 3.0 Manual
起步入門
使用者介面
編輯器
Scenes & Objects
建模
介紹
網面
曲線
介紹
Tools
Structure
Primitives
Selecting
Editing
Transform Panel
Curve
Control Points
段
Other
屬性
Curve Display
表面(Surface)
Metaball
Text
Volumes
Empties
Modifiers
Geometry Nodes
Sculpting & Painting
Grease Pencil
Animation & Rigging
物理
Rendering
合成
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
附加元件
進階
障礙排除
Glossary
Contribute Documentation
Blender 3.0 Manual
»
建模
»
曲線
»
Editing
Editing
Transform Panel
Curve
Transform
Mirror
Snap
Spin
Add Duplicate
Split
Separate
Toggle Cyclic
Set Spline Type
Show/Hide
Cleanup
Delete
Control Points
Extrude Curve and Move
Make Segment
Tilt
Clear Tilt
Set Handle Type
Recalculate Handles
Smooth
Smooth Curve Tilt
Smooth Curve Radius
Smooth Curve Weight
Hooks
Make Vertex Parent
段
Subdivide
Switch Direction
Other
Set Goal Weight
Add Vertex
3.0
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