Blender 3.0 Manual
起步入門
使用者介面
編輯器
Scenes & Objects
建模
介紹
網面
曲線
表面(Surface)
介紹
Toolbar
Structure
Primitives
Selecting
Editing
Transform Panel
Surface
Control Points
段
屬性
Metaball
Text
Volumes
Empties
Modifiers
Geometry Nodes
Sculpting & Painting
Grease Pencil
Animation & Rigging
物理
Rendering
合成
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
附加元件
進階
障礙排除
Glossary
Contribute Documentation
Blender 3.0 Manual
»
建模
»
表面(Surface)
»
Editing
Editing
Transform Panel
Surface
Transform
Mirror
Snap
Spin
Add Duplicate
Split
Separate
Toggle Cyclic
Set Spline Type
Show/Hide
Cleanup
Delete
Control Points
Extrude Curve and Move
Make Segment
Smooth
Hooks
Make Vertex Parent
段
Subdivide
Switch Direction
3.0
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