Blender 3.0 Manual
起步入門
使用者介面
編輯器
Scenes & Objects
建模
Sculpting & Painting
Grease Pencil
Animation & Rigging
物理
Rendering
介紹
Eevee
Cycles
Workbench
相機
Lights
Materials
Shader Nodes
介紹
Input
Ambient Occlusion
Attribute Node
Bevel Node
Camera Data Node
Fresnel Node
Geometry Node
Hair Info Node
Layer Weight Node
Light Path Node
Object Info Node
Particle Info Node
RGB Node
Tangent Node
Texture Coordinate Node
UV Map Node
Value Node
Vertex Color Node
Volume Info Node
Wireframe Node
Output
Shader
Texture
色彩
Vector
Converter
Group
Open Shading Language
Color Management
Freestyle
Layers & Passes
Render Output
合成
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
附加元件
進階
障礙排除
Glossary
Contribute Documentation
Blender 3.0 Manual
»
Rendering
»
Shader Nodes
»
Input
Input
Ambient Occlusion
Attribute Node
Bevel Node
Camera Data Node
Fresnel Node
Geometry Node
Hair Info Node
Layer Weight Node
Light Path Node
Object Info Node
Particle Info Node
RGB Node
Tangent Node
Texture Coordinate Node
UV Map Node
Value Node
Vertex Color Node
Volume Info Node
Wireframe Node
3.0
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