Blender 3.6 Manual Logo

起步入門

  • 關於 Blender
  • Installing Blender
  • Configuring Blender
  • Help System

Sections

  • 使用者介面
  • 編輯器
  • Scenes & Objects
  • 建模
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 物理
    • 介紹
    • Rigid Body
      • 介紹
      • 屬性
      • Rigid Body World
      • Rigid Body Constraints
      • Tips
    • Cloth
    • Soft Body
    • Fluid
    • Particle System
    • Dynamic Paint
    • Forces
    • Collision
    • Baking Physics Simulations
    • Simulation Nodes
  • Rendering
  • 合成
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 附加元件
  • 進階
  • 障礙排除
  • Glossary
  • Manual Index

Get Involved

  • Contribute Documentation
Blender 3.6 Manual
  • 物理
  • Rigid Body

Rigid Body

  • 介紹
    • Creating a Rigid Body
    • Working with Rigid Bodies
  • 屬性
    • Settings
    • Collisions
    • Dynamics
  • Rigid Body World
    • Settings
    • Rigid Body Cache
    • Rigid Body Field Weights
  • Rigid Body Constraints
    • 介紹
    • Types
  • Tips
    • 動畫
    • Simulation Stability
    • Combining Rigid Bodies with Other Simulations
    • Scaling Rigid Bodies
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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 06/13/2025.

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