Blender Reference Manual

欢迎使用Blender手册!

这是来自3D 动画软件 Blender.org. 的使用手册。

章节

_images/contents_interface.jpg
User Interface
An introduction to Blender’s window system, widgets and tools.
_images/contents_editors.jpg
编辑器
Overview of the editors describing the interface and functionality of each one.
_images/contents_data.jpg
数据系统
Blender’s data management of scene data and the structure of blend-files.
_images/contents_modeling.jpg
制作模型
The various supported geometry types, modeling tools, and modifiers.
_images/contents_painting.jpg
绘制与雕刻
The 3D texture painting and sculpting modes.
_images/contents_rigging.jpg
骨骼装配
Overview of armatures, pose mode and constraints.
_images/contents_animation.jpg
动画
Keyframe animation, graph interpolation, drivers, and shape keys.
_images/contents_physics.jpg
物理
Physics simulations, particle systems and dynamic paint.
_images/contents_render.jpg
渲染
Render engines (Internal, Cycles), shading, post-processing, and Freestyle (NPR). [1]
_images/contents_compositing.jpg
合成
Post-processing with the Compositor.
_images/contents_game.jpg
游戏引擎
Blender’s Game engine, including scripting, logic and physics.
_images/contents_preferences.jpg
用户偏好设置
Blender’s settings.
_images/contents_advanced.jpg
高级应用
Python scripting, how to write add-ons and a reference for command line arguments.
_images/contents_troubleshooting.jpg
问题排查
Compatibility errors related to other software (graphics drivers, Python), how to write a bug report and recover data.
Glossary
A list of terms and definitions used in Blender and this manual.
Manual Index
A list of terms linked to the Glossary.

参与

这本手册很大程度上由志愿者维护。

Please consider to join the effort and Contribute to this Manual.

[1]The White Room model by Jay Hardy.