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Field settings for an object in physics simulation.
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boolean |
do_absorption Force gets absorbed by collision objects |
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boolean |
do_location Effect particles' location |
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boolean |
do_rotation Effect particles' dynamic rotation |
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float in [0, 10] |
falloff_power Falloff power (real gravitational falloff = 2) |
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enum |
falloff_type Fall-off shape. |
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float in [0, 10] |
flow Convert effector force into air flow velocity |
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boolean |
force_2d Apply force only in 2d |
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boolean |
global_coordinates Use effector/global coordinates for turbulence |
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float in [-1, 1] |
guide_clump_amount Amount of clumpimg |
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float in [-0.999, 0.999] |
guide_clump_shape Shape of clumpimg |
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float in [0, 0.99] |
guide_free Guide-free time from particle life's end |
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float in [0, 10] |
guide_kink_amplitude The amplitude of the offset |
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enum |
guide_kink_axis Which axis to use for offset in... |
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float in [0, 10] |
guide_kink_frequency The frequency of the offset (1/total length) |
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float in [-0.999, 0.999] |
guide_kink_shape djust the offset to the beginning/end |
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enum |
guide_kink_type Type of periodic offset on the curve in... |
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float in [0, 1000] |
guide_minimum The distance from which particles are affected fully. |
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boolean |
guide_path_add Based on distance/falloff it adds a portion of the entire path |
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float in [0, 10] |
harmonic_damping Damping of the harmonic force |
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float in [-10, 10] |
inflow Inwards component of the vortex force |
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float in [-2, 2] |
linear_drag Drag component proportional to velocity. |
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float in [0, 1000] |
maximum_distance Maximum distance for the field to work |
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float in [0, 1000] |
minimum_distance Minimum distance for the field's fall-off |
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float in [0, 10] |
noise Noise of the force |
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float in [-2, 2] |
quadratic_drag Drag component proportional to the square of velocity. |
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float in [0, 10] |
radial_falloff Radial falloff power (real gravitational falloff = 2) |
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float in [0, 1000] |
radial_maximum Maximum radial distance for the field to work |
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float in [0, 1000] |
radial_minimum Minimum radial distance for the field's fall-off |
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boolean |
root_coordinates Texture coordinates from root particle locations |
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int in [1, 128] |
seed Seed of the noise |
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enum |
shape Which direction is used to calculate the effector force. |
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float in [0, 10] |
size Size of the noise |
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float in [-1000, 1000] |
strength Strength of force field |
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Texture |
texture Texture to use as force |
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enum |
texture_mode How the texture effect is calculated (RGB & Curl need a RGB texture else Gradient will be used instead) in... |
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float in [0.0001, 1] |
texture_nabla Defines size of derivative offset used for calculating gradient and curl |
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enum |
type Type of field. |
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boolean |
use_coordinates Use object/global coordinates for texture |
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boolean |
use_max_distance Use a maximum distance for the field to work |
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boolean |
use_min_distance Use a minimum distance for the field's fall-off |
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boolean |
use_radial_max Use a maximum radial distance for the field to work |
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boolean |
use_radial_min Use a minimum radial distance for the field's fall-off |
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enum |
z_direction Effect in full or only positive/negative Z direction. |
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falloff_typeFall-off shape. in...
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guide_kink_axisWhich axis to use for offset in...
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guide_kink_typeType of periodic offset on the curve in...
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shapeWhich direction is used to calculate the effector force. in...
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texture_modeHow the texture effect is calculated (RGB & Curl need a RGB texture else Gradient will be used instead) in...
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typeType of field. in...
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z_directionEffect in full or only positive/negative Z direction. in...
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