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Texture slot for textures in a Material datablock.
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float in [-inf, inf] |
alpha_factor Amount texture affects alpha. |
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float in [-inf, inf] |
ambient_factor Amount texture affects ambient. |
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enum |
blend_type Blend Type in... (Inherited from bpy.types.TextureSlot) |
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float array of 3 items in [-inf, inf] |
color The default color for textures that don't return RGB. (Inherited from bpy.types.TextureSlot) |
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float in [-inf, inf] |
colordiff_factor Amount texture affects diffuse color. |
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float in [-inf, inf] |
coloremission_factor Amount texture affects emission color. |
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float in [-inf, inf] |
colorreflection_factor Amount texture affects color of out-scattered light |
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float in [-inf, inf] |
colorspec_factor Amount texture affects specular color. |
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float in [-inf, inf] |
colortransmission_factor Amount texture affects result color after light has been scattered/absorbed. |
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float in [-inf, inf] |
default_value Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard. (Inherited from bpy.types.TextureSlot) |
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float in [-inf, inf] |
density_factor Amount texture affects density. |
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float in [-inf, inf] |
diffuse_factor Amount texture affects diffuse reflectivity. |
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float in [-inf, inf] |
displacement_factor Amount texture displaces the surface. |
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float in [-inf, inf] |
emission_factor Amount texture affects emission. |
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float in [-inf, inf] |
emit_factor Amount texture affects emission. |
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boolean |
enabled Enable this material texture slot. |
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boolean |
from_dupli Dupli's instanced from verts, faces or particles, inherit texture coordinate from their parent. |
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boolean |
from_original Dupli's derive their object coordinates from the original objects transformation. |
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float in [-inf, inf] |
hardness_factor Amount texture affects hardness. |
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boolean |
map_alpha Causes the texture to affect the alpha value |
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boolean |
map_ambient Causes the texture to affect the value of ambient |
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boolean |
map_colordiff Causes the texture to affect basic color of the material |
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boolean |
map_coloremission Causes the texture to affect the color of emission |
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boolean |
map_colorreflection Causes the texture to affect the color of scattered light |
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boolean |
map_colorspec Causes the texture to affect the specularity color |
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boolean |
map_colortransmission Causes the texture to affect the result color after other light has been scattered/absorbed |
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boolean |
map_density Causes the texture to affect the volume's density |
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boolean |
map_diffuse Causes the texture to affect the value of the materials diffuse reflectivity |
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boolean |
map_displacement Let the texture displace the surface |
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boolean |
map_emission Causes the texture to affect the volume's emission |
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boolean |
map_emit Causes the texture to affect the emit value |
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boolean |
map_hardness Causes the texture to affect the hardness value |
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boolean |
map_mirror Causes the texture to affect the mirror color |
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boolean |
map_normal Causes the texture to affect the rendered normal |
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boolean |
map_raymir Causes the texture to affect the ray-mirror value |
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boolean |
map_reflection Causes the texture to affect the reflected light's brightness |
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boolean |
map_scattering Causes the texture to affect the volume's scattering |
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boolean |
map_specular Causes the texture to affect the value of specular reflectivity |
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boolean |
map_translucency Causes the texture to affect the translucency value |
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boolean |
map_warp Let the texture warp texture coordinates of next channels |
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enum |
mapping Mapping in... |
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float in [-inf, inf] |
mirror_factor Amount texture affects mirror color. |
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string (readonly) |
name Texture slot name. (Inherited from bpy.types.TextureSlot) |
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boolean |
negate Inverts the values of the texture to reverse its effect. (Inherited from bpy.types.TextureSlot) |
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boolean |
new_bump Use new, corrected bump mapping code (backwards compatibility option). |
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float in [-inf, inf] |
normal_factor Amount texture affects normal values. |
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enum |
normal_map_space Normal Map Space in... |
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Object |
object Object to use for mapping with Object texture coordinates. |
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float array of 3 items in [-inf, inf] |
offset Fine tunes texture mapping X, Y and Z locations. (Inherited from bpy.types.TextureSlot) |
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enum |
output_node Which output node to use, for node-based textures. (Inherited from bpy.types.TextureSlot) |
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float in [-inf, inf] |
raymir_factor Amount texture affects ray mirror. |
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float in [-inf, inf] |
reflection_factor Amount texture affects brightness of out-scattered light. |
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boolean |
rgb_to_intensity Converts texture RGB values to intensity (gray) values. (Inherited from bpy.types.TextureSlot) |
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float in [-inf, inf] |
scattering_factor Amount texture affects scattering. |
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float array of 3 items in [-inf, inf] |
size Sets scaling for the texture's X, Y and Z sizes. (Inherited from bpy.types.TextureSlot) |
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float in [-inf, inf] |
specular_factor Amount texture affects specular reflectivity. |
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boolean |
stencil Use this texture as a blending value on the next texture. (Inherited from bpy.types.TextureSlot) |
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Texture |
texture Texture datablock used by this texture slot. (Inherited from bpy.types.TextureSlot) |
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enum |
texture_coordinates Texture Coordinates in... |
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float in [-inf, inf] |
translucency_factor Amount texture affects translucency. |
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string |
uv_layer UV layer to use for mapping with UV texture coordinates. |
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float in [-inf, inf] |
warp_factor Amount texture affects texture coordinates of next channels. |
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enum |
x_mapping X Mapping in... |
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enum |
y_mapping Y Mapping in... |
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enum |
z_mapping Z Mapping in... |
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mappingMapping in...
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normal_map_spaceNormal Map Space in...
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texture_coordinatesTexture Coordinates in...
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uv_layerUV layer to use for mapping with UV texture coordinates. (maximum length of 32)
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x_mappingX Mapping in...
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y_mappingY Mapping in...
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z_mappingZ Mapping in...
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