Home | Trees | Indices | Help |
---|
|
Mesh datablock to define geometric surfaces.
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
AnimData |
|
||
ID |
|
|
|||
MeshTextureFaceLayer |
active_uv_texture Active UV texture. |
||
int in [0, inf] |
active_uv_texture_index Active UV texture index. |
||
MeshColorLayer |
active_vertex_color Active vertex color layer. |
||
int in [0, inf] |
active_vertex_color_index Active vertex color index. |
||
boolean |
all_edges Displays all edges for wireframe in all view modes in the 3d view |
||
boolean |
auto_texspace Adjusts active object's texture space automatically when transforming object. |
||
boolean |
autosmooth Treats all set-smoothed faces with angles less than the specified angle as 'smooth' during render |
||
int in [1, 80] |
autosmooth_angle Defines maximum angle between face normals that 'Auto Smooth' will operate on |
||
MeshTextureFaceLayer |
clone_uv_texture UV texture to be used as cloning source. |
||
int in [0, inf] |
clone_uv_texture_index Clone UV texture index. |
||
boolean |
double_sided Render/display the mesh with double or single sided lighting |
||
boolean |
draw_bevel_weights Displays weights created for the Bevel modifier |
||
boolean |
draw_creases Displays creases created for subsurf weighting |
||
boolean |
draw_edge_angle Displays the angles in the selected edges in degrees |
||
boolean |
draw_edge_lenght Displays selected edge lengths |
||
boolean |
draw_edges Displays selected edges using hilights in the 3d view and UV editor |
||
boolean |
draw_face_area Displays the area of selected faces |
||
boolean |
draw_faces Displays all faces as shades in the 3d view and UV editor |
||
boolean |
draw_normals Displays face normals as lines |
||
boolean |
draw_seams Displays UV unwrapping seams |
||
boolean |
draw_sharp Displays sharp edges, used with the EdgeSplit modifier |
||
boolean |
draw_vertex_normals Displays vertex normals as lines |
||
Collection of MeshEdge (readonly) |
edges Edges of the mesh. |
||
Collection of MeshFace (readonly) |
faces Faces of the mesh. |
||
boolean |
fake_user Saves this datablock even if it has no users (Inherited from bpy.types.ID) |
||
Collection of MeshFloatPropertyLayer (readonly) |
float_layers Float Property Layers |
||
Collection of MeshIntPropertyLayer (readonly) |
int_layers Int Property Layers |
||
Library (readonly) |
library Library file the datablock is linked from. (Inherited from bpy.types.ID) |
||
Collection of Material (readonly) |
materials Materials |
||
string |
name Unique datablock ID name. (Inherited from bpy.types.ID) |
||
Key (readonly) |
shape_keys Shape Keys |
||
Collection of MeshSticky (readonly) |
sticky Sticky texture coordinates. |
||
Collection of MeshStringPropertyLayer (readonly) |
string_layers String Property Layers |
||
boolean |
tag Tools can use this to tag data, (initial state is undefined). (Inherited from bpy.types.ID) |
||
Mesh |
texco_mesh Derive texture coordinates from another mesh |
||
float array of 3 items in [-inf, inf] |
texspace_loc Texture space location. |
||
float array of 3 items in [-inf, inf] |
texspace_size Texture space size. |
||
Mesh |
texture_mesh Use another mesh for texture indicies (vertex indicies must be aligned). |
||
boolean |
use_mirror_x X Axis mirror editing |
||
boolean |
use_paint_mask Face selection masking for painting |
||
int (readonly) in [0, 32767] |
users Number of times this datablock is referenced. (Inherited from bpy.types.ID) |
||
Collection of MeshTextureFaceLayer (readonly) |
uv_textures UV Textures |
||
Collection of MeshColorLayer (readonly) |
vertex_colors Vertex Colors |
||
boolean |
vertex_normal_flip Flip vertex normals towards the camera during render |
||
Collection of MeshVertex (readonly) |
verts Vertices of the mesh. |
|
Transform mesh vertices by a matrix.
|
add_geometry
|
update
|
Add a new material to Mesh.
|
Home | Trees | Indices | Help |
---|
Generated by Epydoc 3.0.1 on Wed Dec 9 12:15:53 2009 | http://epydoc.sourceforge.net |