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Target particle system.
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float in [0, 30000] |
duration Duration |
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enum |
mode Mode in... |
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string (readonly) |
name Particle target name. |
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Object |
object The object that has the target particle system (empty if same object). |
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int in [1, inf] |
system The index of particle system on the target object. |
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float in [0, 30000] |
time Time |
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boolean |
valid Keyed particles target is valid. |
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modeMode in...
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nameParticle target name. (maximum length of 0)
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