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Point density settings.
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ColorRamp (readonly) |
color_ramp Color Ramp |
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enum |
color_source Data to derive color results from in... |
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enum |
falloff Method of attenuating density by distance from the point in... |
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float in [0.01, inf] |
falloff_softness Softness of the 'soft' falloff option |
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enum |
noise_basis Noise formula used for tubulence in... |
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Object |
object Object to take point data from |
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enum |
particle_cache Co-ordinate system to cache particles in in... |
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ParticleSystem |
particle_system Particle System to render as points |
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enum |
point_source Point data to use as renderable point density in... |
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float in [0.01, inf] |
radius Radius from the shaded sample to look for points within |
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float in [0.001, 100] |
speed_scale Multipler to bring particle speed within an acceptable range |
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boolean |
turbulence Add directed noise to the density at render-time |
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int in [0, inf] |
turbulence_depth Level of detail in the added turbulent noise |
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enum |
turbulence_influence Method for driving added turbulent noise in... |
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float in [0.01, inf] |
turbulence_size Scale of the added turbulent noise |
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float in [0.01, inf] |
turbulence_strength Strength |
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enum |
vertices_cache Co-ordinate system to cache vertices in in... |
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color_sourceData to derive color results from in...
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falloffMethod of attenuating density by distance from the point in...
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noise_basisNoise formula used for tubulence in...
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particle_cacheCo-ordinate system to cache particles in in...
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point_sourcePoint data to use as renderable point density in...
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turbulence_influenceMethod for driving added turbulent noise in...
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vertices_cacheCo-ordinate system to cache vertices in in...
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