Home | Trees | Indices | Help |
---|
|
Soft body simulation settings for an object.
|
|||
float in [0, 30000] |
aero Make edges 'sail' |
||
boolean |
auto_step Use velocities for automagic step sizes |
||
float in [0.001, 1] |
ball_damp Blending to inelastic collision |
||
float in [-10, 10] |
ball_size Absolute ball size or factor if not manual adjusted |
||
float in [0.001, 100] |
ball_stiff Ball inflating presure |
||
float in [0, 10] |
bending Bending Stiffness |
||
int in [0, 100] |
choke 'Viscosity' inside collision target |
||
enum |
collision_type Choose Collision Type in... |
||
float in [0, 50] |
damp Edge spring friction |
||
boolean |
diagnose Turn on SB diagnose console prints |
||
boolean |
edge_collision Edges collide too. |
||
EffectorWeights (readonly) |
effector_weights Effector Weights |
||
float in [0.001, 10] |
error_limit The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed |
||
boolean |
face_collision Faces collide too, SLOOOOOW warning. |
||
float in [0, 50] |
friction General media friction for point movements |
||
int in [1, 100] |
fuzzy Fuzzyness while on collision, high values make collsion handling faster but less stable |
||
float in [0, 1] |
goal_default Default Goal (vertex target position) value, when no Vertex Group used. |
||
float in [0, 50] |
goal_friction Goal (vertex target position) friction. |
||
float in [0, 1] |
goal_max Goal maximum, vertex group weights are scaled to match this range. |
||
float in [0, 1] |
goal_min Goal minimum, vertex group weights are scaled to match this range. |
||
float in [0, 0.999] |
goal_spring Goal (vertex target position) spring stiffness. |
||
string |
goal_vertex_group Control point weight values. |
||
float in [-10, 10] |
gravity Apply gravitation to point movement |
||
float in [0, 50000] |
mass Mass |
||
string |
mass_vertex_group Control point mass values. |
||
int in [0, 30000] |
maxstep Maximal # solver steps/frame |
||
int in [0, 30000] |
minstep Minimal # solver steps/frame |
||
boolean |
new_aero New aero(uses angle and length). |
||
float in [0, 100] |
plastic Permanent deform |
||
float in [0, 0.999] |
pull Edge spring stiffness when longer than rest length |
||
float in [0, 0.999] |
push Edge spring stiffness when shorter than rest length |
||
boolean |
self_collision Enable naive vertex ball self collision. |
||
float in [0, 1] |
shear Shear Stiffness |
||
float in [0.01, 100] |
speed Tweak timing for physics to control frequency and speed |
||
float in [0, 200] |
spring_length Alter spring length to shrink/blow up (unit %) 0 to disable |
||
string |
spring_vertex_group Control point spring strength values. |
||
boolean |
stiff_quads Adds diagonal springs on 4-gons. |
||
boolean |
use_edges Use Edges as springs |
||
boolean |
use_goal Define forces for vertices to stick to animated position. |
|
collision_typeChoose Collision Type in...
|
goal_vertex_groupControl point weight values. (maximum length of 0)
|
mass_vertex_groupControl point mass values. (maximum length of 32)
|
spring_vertex_groupControl point spring strength values. (maximum length of 32)
|
Home | Trees | Indices | Help |
---|
Generated by Epydoc 3.0.1 on Wed Dec 9 12:15:56 2009 | http://epydoc.sourceforge.net |