#include "KX_KetsjiEngine.h"
#include "ListValue.h"
#include "IntValue.h"
#include "VectorValue.h"
#include "BoolValue.h"
#include "FloatValue.h"
#include "RAS_BucketManager.h"
#include "RAS_OpenGLRasterizer.h"
#include "RAS_IRenderTools.h"
#include "RAS_ICanvas.h"
#include "InputParser.h"
#include "StdString.h"
#include "MT_Vector3.h"
#include "MT_Transform.h"
#include "KX_Scene.h"
#include "KX_Matrix4x4.h"
#include "SCA_KeyboardManager.h"
#include "SCA_MouseManager.h"
#include "SCA_AlwaysEventManager.h"
#include "KX_TouchEventManager.h"
#include "SCA_PropertyEventManager.h"
#include "SCA_TimeEventManager.h"
#include "SCA_RandomEventManager.h"
#include "KX_GameObject.h"
#include "KX_EmptyObject.h"
#include "RAS_MeshObject.h"
#include "SCA_LogicManager.h"
#include "SCA_ISensor.h"
#include "SCA_IController.h"
#include "KX_Camera.h"
#include "KX_Light.h"
#include "SCA_ISystem.h"
#include "KX_BlenderGL.h"
#include "KX_BlenderDevice.h"
#include "SM_Scene.h"
#include "SND_IScene.h"
#include "SYS_System.h"
Go to the source code of this file.
Defines | |
#define | KX_NUM_ITERATIONS 4 |
Variables | |
bool | useketsji = true |
Constructor of the Ketsji Engine. More... |
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Definition at line 17 of file KX_KetsjiEngine.cpp. |
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Constructor of the Ketsji Engine.
Definition at line 65 of file KX_KetsjiEngine.cpp. |