#include "KX_KetsjiEngine.h"#include "ListValue.h"#include "IntValue.h"#include "VectorValue.h"#include "BoolValue.h"#include "FloatValue.h"#include "RAS_BucketManager.h"#include "RAS_OpenGLRasterizer.h"#include "RAS_IRenderTools.h"#include "RAS_ICanvas.h"#include "InputParser.h"#include "StdString.h"#include "MT_Vector3.h"#include "MT_Transform.h"#include "KX_Scene.h"#include "KX_Matrix4x4.h"#include "SCA_KeyboardManager.h"#include "SCA_MouseManager.h"#include "SCA_AlwaysEventManager.h"#include "KX_TouchEventManager.h"#include "SCA_PropertyEventManager.h"#include "SCA_TimeEventManager.h"#include "SCA_RandomEventManager.h"#include "KX_GameObject.h"#include "KX_EmptyObject.h"#include "RAS_MeshObject.h"#include "SCA_LogicManager.h"#include "SCA_ISensor.h"#include "SCA_IController.h"#include "KX_Camera.h"#include "KX_Light.h"#include "SCA_ISystem.h"#include "KX_BlenderGL.h"#include "KX_BlenderDevice.h"#include "SM_Scene.h"#include "SND_IScene.h"#include "SYS_System.h"Go to the source code of this file.
Defines | |
| #define | KX_NUM_ITERATIONS 4 |
Variables | |
| bool | useketsji = true |
| Constructor of the Ketsji Engine. More... | |
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Definition at line 17 of file KX_KetsjiEngine.cpp. |
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Constructor of the Ketsji Engine.
Definition at line 65 of file KX_KetsjiEngine.cpp. |
1.2.3 written by Dimitri van Heesch,
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