Workspaces#
Workspaces are essentially predefined window layouts. Each Workspace consists of a set of Areas containing Editors, and is geared towards a specific task such as modeling, animating, or scripting. You’ll typically switch between multiple Workspaces while working on a project.
Bedienelemente#
- Tabs
Click on the tabs to switch between the workspaces. You can also use the keyboard shortcuts Ctrl-PageUp and Ctrl-PageDown. Double-click a tab to rename the workspace.
- Add (Hinzufügen)
+
Mit einem Klick auf den Add Button kann ein neuer Workspace hinzugefügt werden.
- Context menu RMB
Das context Menü beinhaltet Optionen zum Duplizieren, Löschen und neu Ordnen von Workspaces.
Default Workspaces#
Blender’s default startup shows the „Layout“ workspace in the main area. This workspace is a general workspace to preview your scene and contains the following Editors:
3D Viewport on top left.
Outliner on top right.
Properties on bottom right.
Timeline on bottom left.
Blender bietet standardmäßig auch einige andere Workspaces.
- Modeling:
Für das bearbeiten von Geometrie mit Hilfe von Modelleierwerkzeugen.
- Sculpting:
For das verändern von Meshes mit sculpting tools (verformenden Werkzeugen)
- UV Editing:
For mapping of image texture coordinates to 3D surfaces.
- Texture Paint:
For coloring image textures in the 3D Viewport.
- Shading:
For specifying material properties for rendering.
- Animation:
For making properties of objects dependent on time.
- Rendering:
Um Renderresultate an zu zeigen und zu analysieren.
- Compositing:
For combining and post-processing of images and rendering information.
- Geometry Nodes:
For procedural modeling using Geometry Nodes.
- Scripting:
For interacting with Blender’s Python API and writing scripts.
Zusätzliche Workspaces#
Blender eine Vielzahl zusätzlicher Workspaces von denen man beim hinzufügen eines neuen Workspace wählen kann:
2D Animation
- 2D Animation:
Standardworkspace um mit Grease Pencil zu arbeiten.
- 2D Full Canvas:
Ähnlich wie „2D Animation“ aber mit größerer Zeichenfläche (canvas).
VFX
- Masking:
For creating 2D masks for compositing or video editing.
- Motion Tracking (Bewegungsverfolgung):
For calculating camera motion and stabilizing video footage.
Video Editing
- Video Editing:
For sequencing together media into one video.
Speichern und Überschreiben#
The workspaces are saved in the blend-file. When you open a file, enabling Load UI in the File Browser indicates that Blender should use the file’s screen layout rather than the current one.
Eine eigene Zusammenstellung von Workspaces kann als Teil von :doc:`/getting_started/configuration/defaults`gespeichert werden.
Workspace Settings#
Referenz
- Editor:
Eigenschaften
- Menü:
- Modus
Switch to this Mode when activating the workspace.
Filter Add-ons#
Determines which Add-ons are enabled in the active workspace. When unchecked, the global add-ons will be used. When checked, you can enable individual add-ons in the list below.