Meshes# Einführung Modeling Modes Structure Vertices Edges Faces Normals Topology Primitives Common Options Plane Cube Circle UV Sphere Icosphere Cylinder Cone Torus Grid Monkey Werkzeuge Toolbar Tool Settings Types Selecting Einführung Select Random Checker Deselect Select Sharp Edges Select Similar Select All by Trait Select More/Less Select Loops Select Linked Side of Active Select Mirror By Attribute Bearbeiten Einführung Mesh Operators Vertex Operators Edge Operators Face Operators UV Operators Eigenschaften Object Data Vertex Groups Geometry Data UVs UVs & Texture Space Unwrapping Werkzeuge Bearbeiten Workflows Using UV Maps Mesh Analysis Overhang Thickness Intersections Distortion Sharp Edges Bekannte Limitierungen Retopology Using the Poly Build Tool Remeshing