The Image Editor is where you can view/edit 2D assets like images or textures.
- Sample Tool
Used to sample a pixels color from anywhere within Blender.
- Sample Size
- The dimensions of the square used to sample underlying pixels. If larger than 1 the resulting sample is an average of all underlying pixels.
- See Annotations for more information.
- Tools for controlling how the content is displayed in the editor. See Navigating.
- Render Result
- Viewer Node
When a rendered image is displayed in the Image Editor, several new menu items become available.
- You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots appear as blank grids in the Image editor. Use the J and Alt-J to cycle forwards and backwards through saved renders. The Slot Name field in the Display Panel allows you to rename a slot.
- View Layer
- If you are using View Layers, use this menu to select which layer is displayed.
- Render Pass
- If you are using Render Passes, use this menu to select which pass is displayed.
In the dropdown menu on the right, the displayed channels can be selected.
- Color and Alpha
- Replaces transparent pixels with background checkerboard, denoting the alpha channel.
- Display the colored image, without alpha channel.
- Displays the Alpha channel a grayscale image. White areas are opaque, black areas have an alpha of 0.
- Display the depth from the camera, from Clip Start to Clip End, as specified in the Camera settings.
- Red, Green, Blue
- Single Color Channel visualized as a grayscale image.