Brick Texture Node

../../../_images/render_shader-nodes_textures_brick_node.png

Brick Texture Node.

The Brick Texture is used to add a procedural texture producing bricks.

Inputs

Color 1/2 and Mortar
Color of the bricks and mortar.
Scale
Overall texture scale.
Mortar Size
The size of the filling between the bricks known as “mortar”; 0 means no mortar.
Mortar Smooth
Blurs/softens the edge between the mortar and the bricks. This can be useful with a texture and displacement textures.
Bias
The color variation between Color 1/2. Values of -1 and 1 only use one of the two colors; values in between mix the colors.
Brick Width
The width of the bricks.
Row Height
The height of the brick rows.

Properties

Offset
Determines the brick offset of the various rows.
Frequency
Determines the offset frequency. A value of 2 gives an even/uneven pattern of rows.
Squash
Amount of brick squashing.
Frequency
Brick squashing frequency.

Outputs

Color
Texture color output.
Factor
Mortar mask (1 = mortar).

Examples

../../../_images/render_shader-nodes_textures_brick_example.jpg

Brick texture: Colors changed, Squash 0.62, Squash Frequency 3.