Brick Texture Node¶
The Brick Texture is used to add a procedural texture producing bricks.
Inputs¶
- Color 1/2 and Mortar
- Color of the bricks and mortar.
- Scale
- Overall texture scale.
- Mortar Size
- The size of the filling between the bricks known as “mortar”; 0 means no mortar.
- Mortar Smooth
- Blurs/softens the edge between the mortar and the bricks. This can be useful with a texture and displacement textures.
- Bias
- The color variation between Color 1/2. Values of -1 and 1 only use one of the two colors; values in between mix the colors.
- Brick Width
- The width of the bricks.
- Row Height
- The height of the brick rows.
Properties¶
- Offset
- Determines the brick offset of the various rows.
- Frequency
- Determines the offset frequency. A value of 2 gives an even/uneven pattern of rows.
- Squash
- Amount of brick squashing.
- Frequency
- Brick squashing frequency.
Outputs¶
- Color
- Texture color output.
- Factor
- Mortar mask (1 = mortar).