Gradient Texture Node

../../../_images/render_shader-nodes_textures_gradient_node.png

Gradient Texture Node.

The Gradient Texture node generates interpolated color and intensity values based on the input vector.

Inputs

Vector
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.

Properties

Type

Controls the type of gradient generated.

Linear
Directly returns the input X coordinate.
Quadratic
Interpolates the input X coordinate quadratically.
Easing
Uses a combination of quadratic and linear interpolation to return a smooth gradient from the input X coordinate.
Diagonal
Averages the input X and Y coordinates.
Spherical
Creates an inverse gradient using the length of the input vector; the maximum value is at (0, 0, 0).
Quadratic Sphere
The same as Spherical, except interpolated quadratically.
Radial
Returns a value based on the angle of the input around the Z axis.

Outputs

Color
Texture color output.
Factor
Texture intensity output.

Examples

../../../_images/render_shader-nodes_textures_gradient_example.jpg

Gradient texture using object coordinates.