Gradient Texture Node¶
The Gradient Texture node generates interpolated color and intensity values based on the input vector.
Inputs¶
- Vector
- Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
Properties¶
- Type
Controls the type of gradient generated.
- Linear
- Directly returns the input X coordinate.
- Quadratic
- Interpolates the input X coordinate quadratically.
- Easing
- Uses a combination of quadratic and linear interpolation to return a smooth gradient from the input X coordinate.
- Diagonal
- Averages the input X and Y coordinates.
- Spherical
- Creates an inverse gradient using the length of the input vector; the maximum value is at (0, 0, 0).
- Quadratic Sphere
- The same as Spherical, except interpolated quadratically.
- Radial
- Returns a value based on the angle of the input around the Z axis.
Outputs¶
- Color
- Texture color output.
- Factor
- Texture intensity output.