To Sphere¶
Reference
Mode: | Object and Edit Modes |
---|---|
Menu: | |
Hotkey: | Shift-Alt-S |
The To Sphere transformation will give the selection spherical qualities. The Fig. Monkey with increasing sphericity. below shows the results of applying the To Sphere transformation to the monkey mesh.
![../../../../_images/modeling_meshes_editing_transform_to-sphere_suzanne-spherical.png](../../../../_images/modeling_meshes_editing_transform_to-sphere_suzanne-spherical.png)
Monkey with increasing sphericity.
The sequence above shows a monkey mesh with
a 0, 0.25 (25%), 0.5 (50%) and 1 (100%) To Sphere transform applied.
Usage¶
![../../../../_images/modeling_meshes_editing_transform_to-sphere_operator-panel.png](../../../../_images/modeling_meshes_editing_transform_to-sphere_operator-panel.png)
To Sphere Factor.
As can be seen in the below image, the result will be smoother and more spherical when there are more mesh elements available to work with.
![../../../../_images/modeling_meshes_editing_transform_to-sphere_cubes-spherical.png](../../../../_images/modeling_meshes_editing_transform_to-sphere_cubes-spherical.png)
To Sphere applied to cubes with different subdivision levels.
In this image sequence, To Sphere was applied to the entire cube
at levels of 0, 0.25 (25%), 0.5 (50%) and 1 (100%) respectively.
The To Sphere transform will generate different results depending on the number and arrangement of elements that were selected (as shown by the below image).
![../../../../_images/modeling_meshes_editing_transform_to-sphere_other-spherical.png](../../../../_images/modeling_meshes_editing_transform_to-sphere_other-spherical.png)
To Sphere applied to different selections.