Gradient Texture Node¶
The Gradient Texture node generates interpolated color and intensity values based on the input vector.
Inputs¶
- Vector
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
Properties¶
- Type
Controls the type of gradient generated.
- Linear
Directly returns the input X coordinate.
- Quadratic
Interpolates the input X coordinate quadratically.
- Easing
Uses a combination of quadratic and linear interpolation to return a smooth gradient from the input X coordinate.
- Diagonal
Averages the input X and Y coordinates.
- Spherical
Creates an inverse gradient using the length of the input vector; the maximum value is at (0, 0, 0).
- Quadratic Sphere
The same as Spherical, except interpolated quadratically.
- Radial
Returns a value based on the angle of the input around the Z axis.
Outputs¶
- Color
Texture color output.
- Factor
Texture intensity output.