Noise Texture Node¶
The Noise Texture node evaluates a fractal Perlin noise at the input texture coordinates.
Inputs¶
The inputs are dynamic, they become available if needed depending on the node properties.
- Vector
Texture coordinate to evaluate the noise at; defaults to Generated texture coordinates if the socket is left unconnected.
- W
Texture coordinate to evaluate the noise at.
- Scale
Scale of the base noise octave.
- Detail
Number of noise octaves. The fractional part of the input is multiplied by the magnitude of the highest octave. Higher number of octaves corresponds to a higher render time.
- Distortion
Amount of distortion.
Properties¶
- Dimensions
The dimensions of the space to evaluate the noise in.
- 1D
Evaluate the noise in 1D space at the input W.
- 2D
Evaluate the noise in 2D space at the input Vector. The Z component is ignored.
- 3D
Evaluate the noise in 3D space at the input Vector.
- 4D
Evaluate the noise in 4D space at the input Vector and the input W as the fourth dimension.
Higher dimensions corresponds to higher render time, so lower dimensions should be used unless higher dimensions are necessary.
Outputs¶
- Factor
Value of fractal noise.
- Color
Color with different fractal noise in each component.