Blender 2.80 Manual
Primeros pasos
Interfaz de Usuario
Editores
Escenas y Objetos
Modelado
Escultura y Pintado
Grease Pencil
Animación y Rigging
Físicas
Renderización
Introducción
Eevee
Cycles
Introduction
Render Settings
World Settings
Object Settings
Material Settings
Light Settings
GPU Rendering
Experimental Features
Render Baking
Optimizing Renders
Workbench
Cameras
Lights
Materials
Shader Nodes
Color Management
Freestyle
Layers & Passes
Render Output
Composición
Tracking & Masking
Edición de video
Files & Data System
Add-ons
Avanzado
Troubleshooting
Glosario
Acerca de este Manual
Blender 2.80 Manual
Docs
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Renderización
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Cycles
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Cycles
¶
Introduction
Render Settings
Sampling
Light Paths
Volumes
Subdivision
Hair
Simplify
Motion Blur
Film
Performance
World Settings
Object Settings
Object
Adaptive Subdivision
Cameras
Material Settings
Light Settings
GPU Rendering
Experimental Features
Render Baking
Optimizing Renders
Reducing Noise
Shader Nodes
2.80
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