Blender 2.80 Manual
Primeros pasos
Interfaz de Usuario
Editores
Escenas y Objetos
Modelado
Escultura y Pintado
Grease Pencil
Animación y Rigging
Físicas
Renderización
Introducción
Eevee
Cycles
Introduction
Render Settings
World Settings
Object Settings
Material Settings
Light Settings
GPU Rendering
Experimental Features
Render Baking
Optimizing Renders
Reducing Noise
Shader Nodes
Workbench
Cameras
Lights
Materials
Shader Nodes
Color Management
Freestyle
Layers & Passes
Render Output
Composición
Tracking & Masking
Edición de video
Files & Data System
Add-ons
Avanzado
Troubleshooting
Glosario
Acerca de este Manual
Blender 2.80 Manual
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Renderización
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Cycles
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Optimizing Renders
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Optimizing Renders
¶
Reducing Noise
Path Tracing
Where Noise Comes From
Bounces
Caustics and Filter Glossy
Light Falloff
Multiple Importance Sampling
Glass and Transparent Shadows
Light Portals
Denoising
Clamp Fireflies
Shader Nodes
Node Optimizations
Run-Time Optimizations
Open Shading Language
2.80
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