Modificador Booleana¶
The Boolean modifier performs operations on meshes that are otherwise too complex to achieve with as few steps by editing meshes manually. It uses one of the three available Boolean operations to create a single mesh out of two mesh objects:
This modifier needs a second mesh object, or collection of mesh objects, to be the target (the second operand) of the operation.
Advertencia
Only Manifold meshes are guaranteed to give proper results, other cases (especially «opened» meshes, Non-manifold but without any self-intersections) will usually work well, but might give odd glitches and artifacts in some cases.
Truco
If you have marked your objects to show the edges (in
, enable Wireframe), you will see the edge creation process while you are moving your objects around. Depending on your mesh topology, you can also enable X-Ray and Transparency and see the topology being created in real-time.Opciones¶
- Intersección
Everything inside both the target mesh and the modified mesh is kept. If the target is a collection, then only the inside of all meshes is kept.
- Unión
The target mesh or collection is added to the modified mesh, removing any interior faces.
- Diferencia
The target mesh, or collection of meshes, is subtracted from the modified mesh (everything outside of the target mesh or collection is kept).
- Operand Type
Choose the type of the operand (target).
- Objeto
The target is a mesh object.
- Colección
The target is a collection. When the target is a collection and the Solver is Fast, the Intersect operation is not allowed.
- Objeto
The name of the target mesh object.
- Colección
The name of the target collection (may be empty if Solver is Exact, which can be useful in combination with the Self option).
- Método de Resolución
Algoritmo utilizado para calcular las intersecciones booleanas.
- Rápido
Utiliza un solucionador matemáticamente simple que ofrece el mejor rendimiento; sin embargo, este solucionador carece de compatibilidad con la geometría superpuesta.
- Exacto
Utiliza un solucionador matemáticamente complejo que ofrece los mejores resultados y tiene soporte completo para la superposición de geometría; sin embargo, este solucionador es mucho más lento que el Método de Resolución Rápido.
Solver Options¶
- Self Exact Solver
Calcula correctamente los casos cuando uno o ambos operandos tienen auto-intersecciones, esto implica más cálculos haciéndolo más lento.
- Hole Tolerant Exact Solver
Optimizes the Boolean output for Non-manifold geometry at the cost of increased computational time. Because of the performance impact, this option should only be enabled when the Exact solver demonstrates errors with non-manifold geometry.
- Overlap Threshold Fast Solver
Maximum distance between two faces to consider them as overlapping. This helps solve the limitation of this solver, if the Boolean result seems unexpected try using the exact solver.