Hair BSDF¶
Solo Cycles
The Hair BSDF node is used to add shading for Hair.
Entradas¶
- Color
Color of the hair.
- Desplazamiento
Controls the way the light is rotated (angular shift) for the reflection/transmission.
- Roughness U/V
Controls the roughness in the direction light is skewed, and perpendicular to it.
- Tangent
Input tangent.
Propiedades¶
- Componente
There are two components that can be used to control the look of the hair. Usually you are going to want each of these and use a Mix Node.
- Reflection
The light that bounces off the surface of the hair.
- Transmisión
The light that passes through the hair and exits on the other side.
Salidas¶
- BSDF
Salida estándar de shader.