Toon BSDF¶
Solo Cycles
The Toon BSDF is used to create Diffuse and Glossy materials with cartoon light effects.
Entradas¶
- Color
Color of the surface, or physically speaking, the probability that light is reflected for each wavelength.
- Tamaño
Parameter between 0.0 and 1.0 that gives an angle of reflection between 0° and 90°.
- Suavizado
This value specifies an angle over which a smooth transition from full to no reflection happens.
- Normal
Normal used for shading; if nothing is connected the default shading normal is used.
Propiedades¶
- Componente
The material component to base the toon effect.
- Difusión
Use shading based on the Diffuse BSDF.
- Glossy
Use shading based on the Glossy BSDF for specular reflection.
Salidas¶
- BSDF
Salida estándar de shader.