Hueco

../../../_images/render_shader-nodes_shader_holdout_node.png

Holdout Shader.

The Holdout shader node is used to create a «hole» in the image with zero alpha transparency, which is useful for compositing (see Alpha Channel).

Note that the holdout shader can only create alpha when Properties ‣ Render ‣ Film ‣ Transparent is enabled. If it is disabled, the holdout shader will be black.

Entradas

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Propiedades

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Salidas

Hueco

Salida estándar de shader.

Ejemplos

../../../_images/render_shader-nodes_shader_holdout_example.jpg

The checkered area is a region with zero alpha.