Blender 3.0 Manual
Primeros Pasos
Interfaz de Usuario
Editores
Escenas y Objetos
Modeling
Escultura y Pintado
Lápiz de Cera
Animación y Rigging
Físicas
Rendering
Compositing
Rastreo de Movimiento y Enmascarado
Video Editing
Activos, Ficheros y Sistema de Datos
Complementos
Avanzado
Resolución de Problemas
Glosario
Contribuir Documentación
Blender 3.0 Manual
»
Índice
Índice
Símbolos
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A
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B
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C
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D
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E
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F
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G
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H
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I
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K
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L
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M
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N
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O
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P
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Q
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R
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S
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T
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U
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V
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W
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Z
Símbolos
3D Mouse
A
Action Safe
Activo
Aliasing
Ambient Light
Ambient Occlusion
Animación
Anti-Aliasing
Asset
Asset Catalog
Asset Library
Asset Metadata
Axis (Eje)
Axis Angle
B
Baking
Bézier
Bisel
Bit Depth
Blend Modes (Modos de Mezcla)
Boolean
Bounding Box
Bounding Volume Hierarchy
Bump Mapping
BVH
C
Canal Alfa
Caustics
Child
Chroma
Chromaticities
Chrominance
Clamp
Clamping
Colección
Color Blend Modes
Color Gamut
Concave Face
Constraint
Bone Constraints
Object Constraints
Rigid Body Constraints
Convex Face
Coplanar
Crease
Current File Asset Library
Curve
Cyclic
D
Datos de Usuario
Depth of Field
Diffuse Light
Directional Light
Displacement Mapping
Display Referenced
DOF
Double Buffer
E
Edge (Arista)
Edge Loop
Edge Ring
Elastic
Elasticity
Empty
Espacio de Color
Esqueleto
Euler
Euler Rotation
F
F-Curve
F-Curve Modifiers
Built-in Function Modifier
Cycles Modifier
Envelope Modifier
Generator Modifier
Limits Modifier
Noise Modifier
Stepped Interpolation Modifier
Face (Cara)
Face Loop
Face Normal
Fake User
Field of View
Fireflies
FK
Focal Length (Distancia Focal)
Force Fields
Boid
Charge
Curve Guide
Drag
Fluid Force
Force
Harmonic
Lennard-Jones
Magnetic
Texture
Turbulence
Vortex
Wind
Forward Kinematics
Frame Types
G
Gamma
Geodesic
Geometric Center
Geometry Nodes
Align Euler to Vector
Attribute Reference
Attribute Statistic
Bézier Segment
Boolean
Boolean Math
Bounding Box
Brick Texture
Capture Attribute
Checker Texture
Clamp
Collection Info
Color
Color Ramp
Combine RGB
Combine XYZ
Compare Floats
Cone
Convex Hull
Cube
Curve Circle
Curve Handle Position
Curve Length
Curve Line
Curve Parameter
Curve Spiral
Curve Tangent
Curve Tilt
Curve to Mesh
Curve to Points
Cylinder
Delete Geometry
Distribute Points on Faces
Edge Split
Endpoint Selection
Fields
Fill Curve
Fillet Curve
Float Curve
Float To Integer
Geometry Proximity
Gradient Texture
Grid
Handle Type Selection
Ico Sphere
ID
Image Texture
Index
Inspection
Instance on Points
Instances
Instances to Points
Integer
Is Shade Smooth
Is Spline Cyclic
Is Viewport
Join Geometry
Join Strings
Magic Texture
Map Range
Material
Material Index
Material Selection
Math
Mesh Boolean
Mesh Circle
Mesh Line
Mesh to Curve
Mesh to Points
Mix RGB
Musgrave Texture
Noise Texture
Normal
Object Info
Points to Vertices
Points to Volume
Position
Quadratic Bézier
Quadrilateral
Radius
Random Value
Raycast
Realize Instances
Replace Material
Replace String
Resample Curve
Reverse Curve
RGB Curves
Rotate Euler
Rotate Instances
Sample Curve
Scale Instances
Separate Components
Separate Geometry
Separate RGB
Separate XYZ
Set Curve Radius
Set Curve Tilt
Set Handle Positions
Set Handle Type
Set ID
Set Material
Set Material Index
Set Point Radius
Set Position
Set Shade Smooth
Set Spline Cyclic
Set Spline Resolution
Set Spline Type
Slice String
Special Characters
Spline Length
Spline Resolution
Star
String
String Length
String to Curves
Subdivide Curve
Subdivide Mesh
Subdivision Surface
Switch
Transfer Attribute
Transform
Translate Instances
Triangulate
Trim Curve
UV Sphere
Value
Value to String
Vector
Vector Curves
Vector Math
Vector Rotate
Viewer
Voronoi Texture
Wave Texture
White Noise Texture
Geometry Nodes: Volume to Mesh
Gimbal (Cardán)
Gimbal Lock
Global Illumination
Global Space
Glossy Map
Grease Pencil Modifiers
Armature Modifier
Array Modifier
Build Modifier
Dot Dash Modifier
Hook Modifier
Hue/Saturation Modifier
Lattice Modifier
Length Modifier
,
[1]
Line Art Modifier
Mirror Modifier
Multiple Strokes
Noise Modifier
Offset Modifier
Opacity Modifier
Simplify Modifier
Smooth Modifier
Subdivide Modifier
Texture Mapping Modifier
Thickness Modifier
Time Offset Modifier
Tint Modifier
Grease Pencil Visual Effects
Blur Visual Effect
Colorize Visual Effect
Flip Visual Effect
Glow Visual Effect
Pixelate Visual Effect
Rim Visual Effect
Shadow Visual Effect
Swirl Visual Effect
Wave Distortion Visual Effect
Grupo de Vértices
H
HDRI
Head
High Dynamic Range Image
Hue
Hueso
I
IK
Index of Refraction
Interpolation (Interpolación)
Inverse Kinematics
IOR
K
Keyframe
Keyframing
L
Lattice
Light Bounces
Local Space
Luminance
M
Manifold
Mask (Máscara)
MatCap
Matte
Mesh
Micropolygons
MIP
Mip-map
Mip-mapping
MIS
Modeling Modifiers
Armature Modifier
Array Modifier
Bevel Modifier
Boolean Modifier
Build Modifier
Cast Modifier
Cloth Modifier
Collision Modifier
Curve Modifier
Data Transfer Modifier
Decimate Modifier
Displace Modifier
Dynamic Paint Modifier
Edge Split Modifier
Explode Modifier
Fluid Modifier
Geometry Nodes Modifier
Hook Modifier
Laplacian Deform Modifier
Lattice Modifier
Mask Modifier
Mesh Cache Modifier
Mesh Deform Modifier
Mesh Sequence Cache Modifier
Mesh to Volume
Mirror Modifier
Multiresolution Modifier
Normal Edit Modifier
Ocean Modifier
Particle Instance Modifier
Particle System Modifier
Remesh Modifier
Screw Modifier
Shrinkwrap Modifier
Simple Deform Modifier
Skin Modifier
Smooth Corrective Modifier
Smooth Laplacian Modifier
Smooth Modifier
Soft Body Modifier
Solidify Modifier
Subdivision Surface Modifier
Surface Deform Modifier
Triangulate Modifier
UV Project Modifier
UV Warp Modifier
Vertex Weight Edit Modifier
Vertex Weight Mix Modifier
Vertex Weight Proximity Modifier
Volume Displace
Volume to Mesh
Warp Modifier
Wave Modifier
Weighted Normal Modifier
Weld Modifier
Wireframe Modifier
Modelo de Color
Modifiers
F-Curve Modifiers
Grease Pencil Modifiers
Modeling Modifiers
Video Sequencer Modifiers
Motion Blur
Multiple Importance Sampling
Multisampling
N
N-gon
NDOF
Nodes
Compositing Nodes
Geometry Nodes
Shader Nodes
Texture Nodes
Non-manifold
Non-uniform Rational Basis Spline
Nonlinear Animation
Normal
Normal Mapping
NURBS
O
Object (Objeto)
Object Center
Object Constraints
Action Constraint
Armature Constraint
Camera Solver Constraint
Child Of Constraint
Clamp To Constraint
Copy Location Constraint
Copy Rotation Constraint
Copy Scale Constraint
Copy Transforms Constraint
Damped Track Constraint
Floor Constraint
Follow Path Constraint
Follow Track Constraint
Inverse Kinematics Constraint
Limit Distance Constraint
Limit Location Constraint
Limit Rotation Constraint
Limit Scale Constraint
Locked Track Constraint
Maintain Volume Constraint
Object Solver Constraint
Pivot Constraint
Shrinkwrap Constraint
Spline IK Constraint
Stretch To Constraint
Track To Constraint
Transform Cache Constraint
Transformation Constraint
Object Origin
Octahedron
OpenGL
Overscan
P
Parent (Padre)
Parenting
Particle System
Phong
Pivote Blanco
Pixel
Point Cloud
Pole
Pose Mode
Posing
Premultiplied Alpha
Primaries
Primitive
Procedural Texture
Proxy
Proyección
Punto de Pivote
Q
Quad
Quadrangle
Quadrilateral
Quaternion
Quaternion Rotation
R
Radiosity
Random Seed
Refraction
Renderizar
Resource
Restricción
RGB
Rig
Rigid Body Constraints
Fixed Constraint
Generic Constraint
Generic Spring Constraint
Hinge Constraint
Motor Constraint
Piston Constraint
Point Constraint
Slider Constraint
Rodar (Roll)
Roll Angle
Rolling Shutter
Roughness Map
S
Saturation
Scanline
Scene Referenced
Seed
Shading
Smoothing (Suavizado)
Specular Light
SSS
Straight Alpha
Subdiv
Subdividing
Subdivision Surface
Subsurface Scattering
Swing
Swing and Twist
T
Tail
Tangent
Tessellation
Texture
Texture Space
Timecode (Código de Tiempo)
Title Safe
Topology
Transformaciones
Trazado de Rayos
Triangle
U
Usuario Real
UV Map
V
Valor
Vertex (Vértice)
Vertices
Video Sequencer Modifiers
Bright/Contrast Modifier
Color Balance Modifier
Curves Modifier
Hue Correct Modifier
Mask Modifier
Tone Map Modifier
White Balance Modifier
Voxel
W
Walk Cycle
Weight Painting
World Space
Z
Z-buffer
3.0
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