Nodo Subdividir superficie

El nodo Subdividir superficie.

The Subdivision Surface node adds new faces to mesh geometry using a Catmull-Clark subdivision method.

Entradas

Malla

Entrada estándar de geometría.

Nivel

The number of subdivisions to apply to the input geometry.

Plegado de bordes

Controls how smooth edges should be with Weighted Edge Creases.

Plegado de vértices

Controla cuánto se debe tirar de la superficie de subdivisión hacia el vértice. Similar a los pliegues de borde, pero permite plegar vértices individuales.

Propiedades

Suavizar UV

Controls how subdivision smoothing is applied to UVs.

Ninguno

UVs remain unchanged.

Preservar esquinas

UV islands are smoothed, but their boundary remain unchanged.

Preservar esquinas y uniones

UVs are smoothed, corners on discontinuous boundary and junctions of three or more regions are kept sharp.

Preservar esquinas, uniones y concavidades

UVs are smoothed, corners on discontinuous boundary, junctions of three or more regions and darts and concave corners are kept sharp.

Keep Boundaries

UVs are smoothed, boundaries are kept sharp.

Todo

UVs and their boundaries are smoothed.

Suavizar límites

Controls how open boundaries (and corners) are smoothed.

Todo

Smooth boundaries, including corners.

Preservar esquinas

Smooth boundaries, but corners are kept sharp.

Salidas

Malla

Salida estándar de geometría.