Nodo Desplegar UV
The UV Unwrap Node generates a UV map islands based on a selection of seam edges. The node implicitly performs a Pack Islands operation upon completion, because the results may not be generally useful otherwise.
Ver también
The Desplegar operator performs a similar operation in the UV editor. Unlike the Unwrap operator, the node doesn’t perform aspect ratio correction, because it is trivial to implement with a Nodo Operar (vectores).
Entradas
- Selección
Faces to participate in the unwrap operation. UVs that are part of any other face will not be affected.
- Costura
Edges to mark where the mesh is «cut» for the purposes of unwrapping.
- Margen
The distance to leave between UV islands.
- Rellenar huecos
Virtually fill holes in mesh before unwrapping, to better avoid overlaps and preserve symmetry.
Propiedades
- Método
- Basado en ángulos
Este método da una buena representación 2D de una malla
- Conforme
Utiliza LSCM (Mapeo Conforme de Mínimos Cuadrados). Esto generalmente proporciona un mapeo UV menos preciso que el Basado en Ángulos, pero funciona mejor para objetos más simples
Salida
- UV
The generated UV coordinates between 0 and 1 for each face corner in the selected faces.