Contrainte Shrinkwrap¶
La Contrainte Shrinkwrap est la « contrepartie objet » du modificateur Shrinkwrap. Elle déplace l’origine du propriétaire et par conséquent la position de l’objet propriétaire à la surface de sa cible.
Ceci implique que la cible « doit » avoir une surface. En fait, la contrainte est même plus sélective, car elle peut seulement utiliser des maillages comme cibles. Ainsi, l’option Shrinkwrap est seulement affichée dans le menu Add Constraint to Active Object, Ctrl-Alt-C, (ou son équivalent pour os), quand l’objet inactif sélectionné est un maillage.
Options¶
- Target
- Identifiant de données (Data ID) utilisé pour sélectionner la cible de la contrainte, qui doit être un objet maillage, et n’est pas fonctionnel (état rouge) quand elle n’en a aucune.
- Distance
- This number field controls the offset of the owner from the shrunk computed position on the target’s surface.
Shrinkwrap Type¶
This selector allows you to select which method to use to compute the point on the target’s surface to which to move the owner’s origin. You have these options:
Nearest Surface Point¶
Le point choisi sur la surface de la cible sera le plus proche de la position d’origine du propriétaire. C’est l’option par défaut et l’option la plus utile habituellement.
Projection¶
The target’s surface point is determined by projecting the owner’s origin along a given axis.
- Projection Axis
This axis is controlled by the radio buttons that show up when you select this type. This mean the projection axis can only be aligned with one of the three axes, or their opposites. When the projection of the owner’s origin along the selected direction does not hit the target’s surface, the owner’s location is left unchanged.
+X, +Y, +Z, -X, -Y, -Z
- Axis Space
- Coordinate space in which the axis direction is specified.
- Projection Distance
- Distance cutoff after which projection is assumed to have failed, leaving the location unchanged.
- Face Culling
This radio button allows you to prevent any projection over the « front side » (respectively the « back side ») of the target’s faces. The « side » of a face is determined by its normal (front being the side « from where » the normal « originates »).
Off, Front, Back
- Project Opposite
- In addition to the selected projection axis, project in the opposite direction and choose the closest hit.
- Invert Cull
- When used with Project Opposite and Face Culling, it inverts the Front or Back cull choice for the opposite direction.
Nearest Vertex¶
Cette méthode est très comparable à Nearest Surface Point, sauf que les positions de rétrécissement possibles du propriétaire sont limitées aux sommets de la cible.
This method doesn’t support the Snap Mode setting described below.
Target Normal Projection¶
This method is similar to Nearest Surface Point, but produces a much smoother projection in return for being significantly slower.
Instead of finding the closest point, it searches for the nearest point that has its interpolated smooth normal pointing towards or away from the original owner position. Non-manifold boundary edges are specially handled as infinitely thin cylinders that emit normals in all perpendicular directions. Ignores flat shading and auto smooth settings.
Snap Mode¶
Most Shrinkwrap types support an additional setting to control how the owner is moved to the target point selected by the methods described above. Some of the choices only differ if Distance is not zero.
- On Surface
- The owner location is always changed. The offset is applied along the projection line connecting the original owner location and selected target point towards the original position.
- Outside Surface
- Like On Surface, but the offset is always applied towards the outside of the target.
- Above Surface
- Like On Surface, but the offset is applied along the smooth normal of the target.
- Inside
- The owner is not moved if it is already inside the target. Offset shrinks the allowed volume towards the inside along the projection line.
- Outside
- The owner is not moved if it is already outside the target. Offset expands the exclusion volume towards the outside along the projection line.
The Inside and Outside options can be used for very crude collision detection. The inside vs outside determination is done based on the target normal and is not always stable near 90 degree and sharper angles in the target mesh.
Align Axis To Normal¶
Whenever Snap Mode is available, it is also possible to align the specified local axis of the object to the smooth normal of the target at the selected point. The axis is selected via radio buttons.
The alignment is performed via smallest rotation, like in Damped Track constraint.