Introduction

The geometry of a scene is constructed from one or more Objects. These objects can range from lights to illuminate your scene, basic 2D and 3D shapes to fill it with models, armatures to animate those models, to cameras to take pictures or make video of it all.

Each Blender object type (mesh, light, curve, camera, etc.) is composed from two parts: an Object and Object Data (sometimes abbreviated to « ObData »):

Objet
Contient les informations sur les position, rotation, et taille d’un élément particulier.
Données d’objet

Contient tout le reste. Par exemple :

Maillages:Enregistre la géométrie, la liste des matériaux, les groupes de sommets, etc.
Caméras:Enregistre la longueur focale, le champ de profondeur, la taille du senseur, etc.

Each object has a link to its associated object-data, and a single object-data may be shared by many objects.