Zones (Areas)

../../_images/interface_window-system_areas_borders.png

Les limites des zones sont indiquées par des coins arrondis (surlignés en jaune).

The Blender window is divided up into a number of rectangles called Areas. Areas reserve screen space for Éditeurs, such as the 3D Viewport, or the Outliner. In general an Editor provides a way to view and modify your work through a specific part of Blender. All hotkeys you press will affect the contents of the Editor in the Area the mouse pointer is located. Area boundaries are indicated by rounded (beveled) corners.

Areas can be customized to match specific tasks called Workspaces, which can then be named and saved for later use.

Redimensionner

../../_images/interface_window-system_areas_resize.png

Vous pouvez redimensionner les zones en faisant glisser leurs frontières avec LMB. Déplacez le curseur de votre souris sur la frontière entre deux zones, de sorte que le curseur se transforme en flèche à double tête, puis cliquez et faites glisser.

Diviser

../../_images/interface_window-system_areas_split.png

Splitting an area will create a new area. Placing the mouse cursor in an area corner will change the cursor to a cross (+) to indicate that pressing down LMB will activate splitting or joining operator. Dragging from area corner inward will split the area. You define the split direction by dragging either horizontally or vertically.

Assembler (Joining)

../../_images/interface_window-system_areas_join.png

The Properties is being joined to the Outliner.

Dragging from an area corner outward will join two areas. The area that will be closed gets a dark overlaid arrow. You can select which area will be closed by moving the mouse over areas. Release the LMB to complete the join. If you press Esc or RMB before releasing the mouse, the operation will be aborted.

Note

Areas to be joined must be the same size (width or height) in the direction you wish to join, otherwise nothing will happen. This is so that the combined area remains a rectangle.

Options de Zone (Area)

RMB sur le bord ouvre les Area Options.

Split Area

Affiche une ligne indicatrice qui vous permet de sélectionner la zone et la position de la coupe. Tab commute entre vertical/horizontal.

Fusion de zones (Join Areas)

Indique le recouvrement de la direction de fusion.

Échange de contenu entre zones (Swap areas)

You can swap the contents between two areas with Ctrl-LMB on one of the corners of the initial area, dragging towards the target area, and releasing the mouse there. The two areas do not need to be side-by-side, though they must be inside the same window.

Duplication de zone dans une nouvelle fenêtre

Référence

Menu

View ‣ Area ‣ Duplicate Area into new Window

Une nouvelle fenêtre flottante contenant une zone peut être créée à partir de View ‣ Area ‣ Duplicate Area into new Window. (Non disponible dans certains éditeurs.)

La nouvelle fenêtre est une fenêtre pleinement fonctionnelle, faisant partie de la même instance de Blender. Ceci peut être utile, par exemple, si vous avez plusieurs moniteurs.

You can also create a new window from an existing area by Shift-LMB on the area corner, then drag outward slightly.

The window can be closed with the OS Close Window button.

Bascule maximisation/réduction de zone

Référence

Menu

View ‣ Area ‣ Toggle Maximize Area

Raccourci

Ctrl-Espace

The maximized area fill the whole application window. You can maximize an area with View ‣ Area ‣ Toggle Maximize Area menu entry or keyboard shortcut. To return to normal size, use the keyboard shortcut again or the Back to Previous button on the Topbar.

Note

The area your mouse is currently hovering over is the one that will be maximized using the keyboard shortcuts.

Bascule en plein écran

Référence

Menu

View ‣ Area ‣ Toggle Fullscreen Area

Raccourci

Ctrl-Alt-Espace

The fullscreen area contains only the main region of the editor. To exit fullscreen use the keyboard shortcut or move the mouse to the top right corner of the area to reveal the return icon.