Introduzione

La Vista 3D viene utilizzato per interagire con la scena 3D per una varietà di scopi, come modellazione, animazione, pittura di texture, ecc.

Regione di intestazione

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Intestazione Modalità Oggetto.

The header contains various menus and controls based on the current mode.

Tools and modes in the 3D Viewport header are split in three groups of buttons:

Modalità & Menù

Modalità

The 3D Viewport has several modes used for editing different kinds of data.

View

This menu offers tools to navigate in 3D space.

Other menus depend on the current mode, Object Mode menus listed below:

Seleziona

Contiene strumenti per la selezione di oggetti.

Aggiungi

Gives a list of different objects types that can be added to a scene.

Oggetto

This menu appears when in Object Mode. it contains tools to edit objects. In Edit Mode, it will change to the appropriate menu with editing tools.

Controlli di Trasformazione

Trasforma Orientamenti

Use to select and modify the active Transform Orientations.

Pivot Point

Used to change the reference point (or Pivot Point) used by many mesh manipulation tools.

Read more about Pivot Points.

Snapping

Controls the snapping tools that help with transforming and modeling objects.

Proportional Edit

Proportional Edit.

Visualizzazione e Ombreggiatura

Object Type Visibility

Change the Object Type Visibility and selectability of objects in the 3D Viewport.

Viewport Gizmos

Change the way how gizmos are displayed in the 3D Viewport.

Viewport Overlays

Change the way how overlays are displayed in the 3D Viewport.

Raggi X

Show the whole scene transparent. This is a shortcut to the X-ray option inside the shading control.

Viewport Shading

Modifica l”ombreggiatura della vista 3D.

Regione Barra degli Strumenti

The Toolbar is a context-sensitive region containing tools depending on the current mode (for example, modeling tools in Edit Mode, brush tools in Sculpt Mode…).

Vedi Strumenti per maggiori informazioni.