Bone Roll

In Edit Mode, you can control the bone roll (i.e. the rotation around the Y axis of the bone).

However, after editing the armature, or when using Euler Rotation, you may want to set the bone roll.

Recalculate Roll

参照

Mode(モード)

Edit Mode(編集モード)

Menu(メニュー)

Armature ‣ Bone Roll ‣ Recalculate

ショートカットキー

Shift-N

Axis Orientation
Local Tangent

Align roll relative to the axis defined by the bone and its parent.

X, Z

Global Axis

Align roll to global X, Y, Z axis.

X、Y、Z

Active Bone

Follow the rotation of the active bone.

View Axis

Set the roll to align with the viewport.

Cursor(カーソル)

Set the roll towards the 3D cursor.

Flip Axis(座標軸の反転)

Reverse the axis direction.

Shortest Rotation

Avoids rolling the bone over 90 degrees from its current value.

Set Roll

参照

Mode(モード)

Edit Mode(編集モード)

Menu(メニュー)

Armature ‣ Bone Roll ‣ Set Roll

ショートカットキー

Ctrl-R

This is a transform mode where you can edit the roll of all selected bones.