エリア

../../_images/interface_window-system_areas_borders.png

エリアの境界を丸い角(黄色のハイライト)で示しています。

The Blender window is divided up into a number of rectangles called Areas. Areas reserve screen space for Editors(エディター), such as the 3D Viewport, or the Outliner. In general an Editor provides a way to view and modify your work through a specific part of Blender. All hotkeys you press will affect the contents of the Editor in the Area the mouse pointer is located. Area boundaries are indicated by rounded (beveled) corners.

Areas can be customized to match specific tasks called Workspaces, which can then be named and saved for later use.

サイズ変更

../../_images/interface_window-system_areas_resize.png

LMB で境界線をドラッグすることによりエリアのサイズを変更できます。マウスカーソルを2つのエリアの境界の上に移動し、カーソルが両矢印に変わってから、クリックしてドラッグします。

分割

../../_images/interface_window-system_areas_split.png

Splitting an area will create a new area. Placing the mouse cursor in an area corner will change the cursor to a cross (+) to indicate that pressing down LMB will activate splitting or joining operator. Dragging from area corner inward will split the area. You define the split direction by dragging either horizontally or vertically.

統合

../../_images/interface_window-system_areas_join.png

The Properties is being joined to the Outliner.

Dragging from an area corner outward will join two areas. The area that will be closed gets a dark overlaid arrow. You can select which area will be closed by moving the mouse over areas. Release the LMB to complete the join. If you press Esc or RMB before releasing the mouse, the operation will be aborted.

注釈

Areas to be joined must be the same size (width or height) in the direction you wish to join, otherwise nothing will happen. This is so that the combined area remains a rectangle.

Area Options(エリア設定)

境界線上、RMBArea Options(エリア設定) が開きます。

Split Area

分割するエリアと位置を選択できるインジケーターラインを表示します。 Tab で垂直/水平を切り替えます。

Join Areas(エリア統合)

統合の方向をオーバーレイ表示します。

内容の交換

You can swap the contents between two areas with Ctrl-LMB on one of the corners of the initial area, dragging towards the target area, and releasing the mouse there. The two areas do not need to be side-by-side, though they must be inside the same window.

Duplicate Area into new Window(新しいウィンドウにエリアを複製)

参照

Menu(メニュー)

View(ビュー) ‣ Area(エリア) ‣ Duplicate Area into new Window(新しいウィンドウにエリアを複製)

エリアを含む新しいフローティングウィンドウは、View(ビュー) ‣ Area(エリア) ‣ Duplicate Area into new Window(新しいウィンドウにエリアを複製) で作成できます。(一部のエディタでは使用できません。)

新しいウィンドウは完全に機能するウィンドウであり、Blenderの同じインスタンスの一部です。これは、たとえば複数のモニターがある場合などに役立ちます。

You can also create a new window from an existing area by Shift-LMB on the area corner, then drag outward slightly.

The window can be closed with the OS Close Window button.

Toggle Maximize Area(エリアの最大化切替え)

参照

Menu(メニュー)

View(ビュー) ‣ Area(エリア) ‣ Toggle Maximize Area(エリアの最大化切替え)

ショートカットキー

Ctrl-Spacebar

The maximized area fill the whole application window. You can maximize an area with View ‣ Area ‣ Toggle Maximize Area menu entry or keyboard shortcut. To return to normal size, use the keyboard shortcut again or the Back to Previous button on the Topbar.

注釈

The area your mouse is currently hovering over is the one that will be maximized using the keyboard shortcuts.

Toggle Fullscreen Area(エリアの全画面切替え)

参照

Menu(メニュー)

View(ビュー) ‣ Area(エリア) ‣ Toggle Fullscreen Area(エリアの最大化切替え)

ショートカットキー

Ctrl-Alt-Spacebar

The fullscreen area contains only the main region of the editor. To exit fullscreen use the keyboard shortcut or move the mouse to the top right corner of the area to reveal the return icon.