Texture(テクスチャ) ノード
The Texture node makes 3D textures available to the Compositor.
入力
- Offset(オフセット)
A vector (XYZ) transforming the origin of the texture.
- Scale(スケール)
A vector (XYZ) to scale the texture.
Properties(プロパティ)
- Texture(テクスチャ)
The texture can be selected from a list of textures available in the current blend-file or linked-in textures. The textures themselves can not be edited in the Compositor, but in the Texture Node Editor.
出力
- Value(値)
Gray-scale color values.
- Color(カラー)
Color values.