Sculpt
Show & Hide
参照
- Mode(モード)
Sculpt Mode(スカルプトモード)
- Menu(メニュー)
Portions of the mesh can be hidden in Sculpt Mode to improve the viewport performance and to access parts of the mesh that would otherwise be difficult to access, because they are occluded by other parts. The hidden faces cannot be sculpted on. Hiding is shared between Edit Mode and Sculpt Mode (i.e. hiding/unhiding in one mode affects the other mode too).
- Show All Alt-H
Reveal all hidden parts.
- Show Bounding Box Shift-H
To reveal a hidden part of a mesh inside the selection.
- Hide Bounding Box H
To hide a part of a mesh inside the selection. This works similar to the Box Select tool.
- Hide Masked
Hides all masked vertices.
Set Pivot
参照
- Mode(モード)
Sculpt Mode(スカルプトモード)
- Menu(メニュー)
Like Object and Edit Mode, Sculpt Mode also has a Pivot Point. This is because the basic move, scale, rotate transforms are also possible in Sculpt Mode.
- Origin
Sets the pivot to the origin of the sculpt.
- Unmasked
Sets the pivot position to the average position of the unmasked vertices.
- Mask Border
Sets the pivot position to the center of the mask's border.
- Active Vertex
Sets the pivot position to the active vertex position.
- Surface(サーフェス)
Sets the pivot position to the surface under the cursor.
Rebuild BVH
参照
- Mode(モード)
Sculpt Mode(スカルプトモード)
- Menu(メニュー)
Recalculates the BVH used by Dyntopo which can improve performance which might degrade over time while using Dyntopo.
Transfer Sculpt Mode
参照
- Mode(モード)
Sculpt Mode(スカルプトモード)
- Menu(メニュー)
- ショートカットキー
Alt-Q
Switches Sculpt Mode from the Active object to the object under the mouse. See Transferring Objects(モードを転送) for more information.