Add Cube(立方体を追加)

参照

Mode(モード)

Object Mode(オブジェクトモード)とEdit Mode(編集モード)

Tool(ツール)

Toolbar(ツールバー) ‣ Add Cube(立方体を追加)

立方体メッシュオブジェクト をインタラクティブに追加します。

使用方法

The tool works by first defining the base of the object by holding LMB and dragging to define size of the base. Next release the LMB and drag to define the height of the object. Finally, press LMB again to confirm the shape of the object.

You can also use the hotkeys below to constrain the object.

Ctrl

Toggles snapping on or off.

Alt

Toggles the Origin setting that is not the default.

Shift

Toggles the Aspect setting that is not the default.

Tool Settings(ツールの設定)

Depth(深度)

The initial depth used when placing the cursor.

Surface(サーフェス)

Start placing on the surface, using the 3D cursor as a fallback.

Cursor Plane(カーソル平面)

Start placement using a point projected onto the orientation axis at the 3D cursor position.

Cursor View(カーソルビュー)

Start placement using a point projected onto the view plane at the 3D cursor position.

Orientation(座標系)

The alignment of the cursor when placing objects; defines the orientation of the base.

Surface(サーフェス)

Align the object using the surface orientation, using the Transform Orientation as a fallback.

Default(デフォルト)

Align the object using the default Transform Orientation.

Snap To(スナップ先)

Snapping(スナップ) 中に使用するターゲット。

Geometry(ジオメトリ)

すべてのタイプのジオメトリ(頂点、辺、および面)にスナップします。

Default(デフォルト)

Snap to the snap target defined in the global Snapping(スナップ) controls.

Plane Axis(平面の軸)

The axis used for placing the base region.

X

Use the X axis to place the base region.

Y

Use the Y axis to place the base region.

Z

Use the Z axis to place the base region.

Auto Axis(自動の軸)

Select the closest axis when placing objects (surface overrides).

Base(ベース)

Origin

The initial position of the base.

Edge(辺)

Places the object edge first and define the size of the base as the distance from the first edge to the adjacent edge.

Center(中心)

Places the object center first and define the size of the base as the distance from the base center to the perimeter.

Aspect(アスペクト)

The initial setting for the aspect of the object's base.

Free(フリー)

Draws the length and width of the base using an unconstrained aspect.

Fixed(固定)

Draws the length and width of the base using a 1:1 aspect.

Height(高さ)

Origin

The initial position of the height.

Edge(辺)

Places the object edge first and define the size of the height as the distance from the first edge to the adjacent edge.

Center(中心)

Places the object center first and define the size of the height as the distance from the base center to the perimeter.

Aspect(アスペクト)

The initial setting for the aspect of the object's height.

Free(フリー)

Draws the length and width of the height using an unconstrained aspect.

Fixed(固定)

Draws the length and width of the height using a 1:1 aspect.