Add Cylinder(円柱を追加)
参照
- Mode(モード)
Object Mode(オブジェクトモード)とEdit Mode(編集モード)
- Tool(ツール)
円柱メッシュオブジェクト をインタラクティブに追加します。
使用方法
The tool works by first defining the base of the object by holding LMB and dragging to define size of the base. Next release the LMB and drag to define the height of the object. Finally, press LMB again to confirm the shape of the object.
You can also use the hotkeys below to constrain the object.
Ctrl |
Toggles snapping on or off. |
Alt |
Toggles the Origin setting that is not the default. |
Shift |
Toggles the Aspect setting that is not the default. |
Tool Settings(ツールの設定)
- Depth(深度)
The initial depth used when placing the cursor.
- Surface(サーフェス)
Start placing on the surface, using the 3D cursor as a fallback.
- Cursor Plane(カーソル平面)
Start placement using a point projected onto the orientation axis at the 3D cursor position.
- Cursor View(カーソルビュー)
Start placement using a point projected onto the view plane at the 3D cursor position.
- Orientation(座標系)
The alignment of the cursor when placing objects; defines the orientation of the base.
- Surface(サーフェス)
Align the object using the surface orientation, using the Transform Orientation as a fallback.
- Default(デフォルト)
Align the object using the default Transform Orientation.
- Snap To(スナップ先)
Snapping(スナップ) 中に使用するターゲット。
- Geometry(ジオメトリ)
すべてのタイプのジオメトリ(頂点、辺、および面)にスナップします。
- Default(デフォルト)
Snap to the snap target defined in the global Snapping(スナップ) controls.
- Plane Axis(平面の軸)
The axis used for placing the base region.
- X
Use the X axis to place the base region.
- Y
Use the Y axis to place the base region.
- Z
Use the Z axis to place the base region.
- Auto Axis(自動の軸)
Select the closest axis when placing objects (surface overrides).
Base(ベース)
- Origin
The initial position of the base.
- Edge(辺)
Places the object edge first and define the size of the base as the distance from the first edge to the adjacent edge.
- Center(中心)
Places the object center first and define the size of the base as the distance from the base center to the perimeter.
- Aspect(アスペクト)
The initial setting for the aspect of the object's base.
- Free(フリー)
Draws the length and width of the base using an unconstrained aspect.
- Fixed(固定)
Draws the length and width of the base using a 1:1 aspect.
Height(高さ)
- Origin
The initial position of the height.
- Edge(辺)
Places the object edge first and define the size of the height as the distance from the first edge to the adjacent edge.
- Center(中心)
Places the object center first and define the size of the height as the distance from the base center to the perimeter.
- Aspect(アスペクト)
The initial setting for the aspect of the object's height.
- Free(フリー)
Draws the length and width of the height using an unconstrained aspect.
- Fixed(固定)
Draws the length and width of the height using a 1:1 aspect.
- Vertices(頂点)
円と先端の間を走る垂直方向の辺の数であり、円錐や角錐の形を決めるのに使われます。
- Cap Fill Type(ふたのフィルタイプ)
円の面張りの方法を設定します。
- Triangle Fan(三角の扇形)
中央で共通の頂点を持つ三角形面で埋めます。
- N-gon(Nゴン)
1つの N-gon(Nゴン) で埋めます。
- Nothing(なし)
埋めません。外周の頂点のみを作ります。