Mesh to Volume Node

Mesh to Volume node.

The Mesh to Volume node creates a fog volumes based on the shape of a mesh. The volume is created with a grid of the name "density".

入力

Mesh(メッシュ)

Standard Mesh input.

Density(密度)

Value of voxels inside the generated fog volume.

Voxel Amount(ボクセル量)

Specify the approximate number of voxels along the diagonal.

Voxel Size(ボクセルサイズ)

Specify the voxel side length.

Exterior Band Width

The maximum distance of the included voxels to the surface on the outside of the mesh.

Interior Band Width(内部の幅)

The maximum distance of the included voxels to the surface on the inside of the mesh. Activating Fill Volume is similar to increasing the interior band width to a high number.

Fill Volume

The entire enclosed volume or otherwise only the voxels close to the surface will get a density greater than zero. This setting is only used when the mesh object is Manifold.

Properties(プロパティ)

Resolution(解像度)

How the voxel size is specified.

Amount(量)

Specify the approximate number of voxels along the diagonal.

Size(サイズ)

Specify the voxel side length. It is recommended to be careful when tweaking this value, because small changes can have a large effect on the processing time.

出力

Volume(ボリューム)

The generated volume grid.