Blender 3.0 Manual
Getting Started
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
Introduction
Keyframes
Armatures
Introduction
Bones
Introduction
Structure
도구
Selecting
Editing
Introduction
변형
Bone Roll
Extrude
Duplicate
Fill Between Joints
Split
Separate Bones
Subdivide
Switch Direction
Symmetrize
이름
Change Layers
Parenting
특성
Delete
특성
특성
Structure
Skinning
Posing
Lattice
Constraints
Actions
Drivers
Markers
Shape Keys
Motion Paths
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
Contribute Documentation
Blender 3.0 Manual
»
Animation & Rigging
»
Armatures
»
Bones
»
Editing
Editing
Introduction
Add Menu
Locking Bones
변형
Scale Radius
Scale Envelope Distance
Align Bones
Bone Roll
Recalculate Roll
Set Roll
Extrude
Mouse Clicks
Duplicate
Fill Between Joints
Split
Separate Bones
Subdivide
Switch Direction
Symmetrize
이름
Naming Conventions
Auto-Name
Flip Names
Change Layers
Change Armature Layers
Change Bone Layers
Parenting
특성
Delete
Bones
Dissolve
3.0
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