Blender 3.0 Manual
Getting Started
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
Introduction
Keyframes
Armatures
Introduction
Bones
Introduction
Structure
도구
Selecting
Editing
특성
Introduction
변형
Bendy Bones
Relations
Inverse Kinematics
Deform
Viewport Display
Custom Properties
특성
Structure
Skinning
Posing
Lattice
Constraints
Actions
Drivers
Markers
Shape Keys
Motion Paths
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
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Blender 3.0 Manual
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Animation & Rigging
»
Armatures
»
Bones
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특성
특성
Introduction
변형
Bendy Bones
Technical Details
Display
Rest Pose
Example
Options
Relations
Bone Layers
Parenting
Inverse Kinematics
Deform
Envelope
Viewport Display
Custom Shape
Custom Properties
3.0
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