Introduction

The different node editors are used to work with node-based workflows. Each node editor type has its own specific purpose. Therefore, this section only explains how to work with nodes in general. In the list below it shows a list of different types of node trees and where each is documented.

../../../_images/interface_controls_nodes_introduction_example.jpg

Example of a node editor.

Icon

Name

Documentation

../../../_images/interface_controls_nodes_introduction_icons-material.png

Shader Nodes

Documentation is in the Render section.

../../../_images/interface_controls_nodes_introduction_icons-render-layers.png

Composite Nodes

Documentation can be found in the Compositing section.

../../../_images/interface_controls_nodes_introduction_icons-texture.png

Texture Nodes

Texture Nodes are covered in the UV editor docs.

Editor Interface

툴바(Toolbar)

The Toolbar contains a set of tools that can be used in the node editor.

Adding Nodes

Reference

Mode

모든 모드

Tool

Toolbar

Menu

Add

단축키(hotkey)

Shift-A

Nodes are added via the Add menu or using the Shift-A shortcut.