Blender 3.0 Manual
Getting Started
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
Introduction
Eevee
Cycles
Workbench
Cameras
Lights
Materials
Shader Nodes
Color Management
Freestyle
Layers & Passes
Introduction
View Layer
Passes
Render Output
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
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Blender 3.0 Manual
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Rendering
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Layers & Passes
Layers & Passes
Introduction
View Layers
사용법
Collections
Cycles
View Layer
Passes
Data
가볍게(Light)
Effects
Cryptomatte
Shader AOV
Combining
Known Limitations
3.0
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