Blender 3.0 Manual
Getting Started
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
Introduction
Eevee
Cycles
Workbench
Cameras
Lights
Materials
Introduction
Components
Assignment
미리보기
Settings
Line Art
Legacy Textures
Shader Nodes
Color Management
Freestyle
Layers & Passes
Render Output
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
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Blender 3.0 Manual
»
Rendering
»
Materials
Materials
Introduction
Setting up Materials
Components
Physically Based Shading
Components
표면
Volumes
Displacement
Assignment
Material Slots
Reusing Existing Materials
Deleting a Material
Multiple Materials
미리보기
Settings
Renderer Settings
Pass Index
Viewport Display
Line Art
Legacy Textures
Introduction
Colors
Types
3.0
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