Áreas¶
The Blender window is divided up into a number of rectangles called Areas. Areas reserve screen space for Editores, such as the 3D Viewport, or the Outliner. In general an Editor provides a way to view and modify your work through a specific part of Blender. All hotkeys you press will affect the contents of the Editor in the Area the mouse pointer is located. Area boundaries are indicated by rounded (beveled) corners.
Areas can be customized to match specific tasks called Workspaces, which can then be named and saved for later use.
Resizing¶
You can resize areas by dragging their borders with LMB. Move your mouse cursor over the border between two areas, so that the cursor changes to a double-headed arrow, and then click and drag.
Splitting¶
Splitting an area will create a new area. Placing the mouse cursor in an area corner will change the cursor to a cross (+) to indicate that pressing down LMB will activate splitting or joining operator. Dragging from area corner inward will split the area. You define the split direction by dragging either horizontally or vertically.
Joining¶
Dragging from an area corner outward will join two areas. The area that will be closed gets a dark overlaid arrow. You can select which area will be closed by moving the mouse over areas. Release the LMB to complete the join. If you press Esc or RMB before releasing the mouse, the operation will be aborted.
Nota
Areas to be joined must be the same size (width or height) in the direction you wish to join, otherwise nothing will happen. This is so that the combined area remains a rectangle.
Opções de área¶
Clicar com o BDM sobre as bordas de uma área de editor abrirá as Opções para as áreas.
- Dividindo áreas
- Mostra uma linha indicativa que permite que você selecione uma área e uma posição onde a divisão será feita. A tecla Tab alterna entre as opções vertical e horizontal.
- Juntando áreas
- Mostra a sobreposição exibindo a direção da junção.
trocando os conteúdos¶
You can swap the contents between two areas with Ctrl-LMB on one of the corners of the initial area, dragging towards the target area, and releasing the mouse there. The two areas do not need to be side-by-side, though they must be inside the same window.
Duplicar área em uma nova janela¶
Referência
Menu: |
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A new floating window containing an area can be created from
.A nova janela é uma janela plenamente funcional, que é parte da mesma instância de aplicativo do Blender. Isto pode ser útil, por exemplo, caso você tenha múltiplos monitores.
You can also create a new window from an existing area by Shift-LMB on the area corner, then drag outward slightly.
A janela pode ser fechada através do botão de Fechar janela de seu sistema operacional.
Alternar a maximização de área¶
Referência
Menu: | |
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Hotkey: | Ctrl-Spacebar |
The maximized area fill the whole application window. You can maximize an area with
menu entry or keyboard shortcut Ctrl-Spacebar. To return to normal size use keyboard shortcut or the Back to Previous button on the Topbar.Nota
A área em que o cursor do seu mouse está focando atualmente é aquela que será maximizada usando os atalhos do teclado.
Alternar para tela cheia¶
Referência
Menu: | |
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Hotkey: | Ctrl-Alt-Spacebar |
The fullscreen area contains only the main region. To exit the fullscreen move the mouse to the top right corner of the area to reveal the return icon.