Regiões

Every Editor in Blender is divided into Regions. Regions can have smaller structuring elements like tabs and panels with buttons, controls and widgets placed within them.

../../_images/interface_window-system_regions_3d-view.png

The regions of the 3D Viewport showing the Sidebar and the Adjust Last Operation panel after adding a Cube.

Header (green), Main region (yellow), Toolbar (blue), Sidebar (red) and Adjust Last Operation panel (pink).

Região principal

At least one region is always visible. It is called the Main region and is the most prominent part of the editor.

Cada editor tem uma finalidade específica, portanto a região principal e a disponibilidade de regiões adicionais são diferente entre os editores. Veja a documentação específica sobre cada um dos editores no capítulo sobre os editores.

Toolbar

The Toolbar (on the left side of the editor area) contains a set of interactive tools. T toggles the visibility of Toolbar.

This is further documented here: Toolbar.

Tool Settings

The Tool Settings (at the top/bottom of the editor area) contains as its name suggests the settings of the active tool. It’s visibility can be toggled with the header’s context menu just as its position with the Flip to Bottom/Top operator.

Adjust Last Operation

The Adjust Last Operation is a region that shows tool options when tools (operators) are run.

This is further documented here: Adjust Last Operation.

Organização

Rolagem

Uma região pode ser rolada horizontalmente e / ou verticalmente pelo arrasto com o BMM. Caso a região não possua algum nível de ampliação, ela poderá ser rolada através da Roda do mouse, quando estiver dentro do foco do mesmo.

Alterando o tamanho e ocultando

Resizing regions works by dragging their border, the same way as Áreas.

To hide a region resize it down to nothing. A hidden region leaves a little arrow sign. By LMB on this icon to make the region reappear.